I've been playing this game called StarCraft II (henceforth "SC2") from
the time it was released in July 2010, until now. Why am I still
playing a 10 year old game?
"StarCrack"
SC2's 1v1 matchmaker imposes a total ordering over all players, a
virtual pecking order, called "the ladder". You can climb the ladder
one day with a new strategy that you've been practicing, or a great
attitude, or just luck.
And then the next day you can come tumbling down because you stopped
playing to that standard.
After you reap the easy improvements in your game, and you climb a
little, the matchmaker starts to pit you against seemingly impossibly
good players. If you stop improving, the fun can end there.
If you keep at it, eventually those players can seem pretty mediocre in
hindsight. The feeling of "gitting gud" at SC2 is intoxicating. That's
why it's been jokingly called "StarCrack".
What makes a good SC2 player?
An SC2 player's raw speed is measured in "actions per minute" (APM). A
player with a few tens of games under their belt can expect to reach
about 60 APM - or one action (click or keyboard press) per second. I
play at a respectable 120 APM. Here's Losira, a (former)
pro, playing at 400 APM:
Some of that clicking and typing is "APM spam", but the majority is
productive work. SC2 players basically have two kinds of things they
need to spend their APM doing: micromanagement ("micro") and
macromanagement ("macro").
"Micro" is about getting the most out of your units. They shouldn't die
needlessly, they should be moving so as to keep your opponent on their
toes, they should attack opportunistically, and so on.
The protoss player is about to lose one of his probes to a
zergling. He brings a second probe, and uses both probes to trap
the zergling and kill it. Then he cancels the building that was
used to trap the zergling to get his money back.
"Macro", also called "economy", is about spending your resources
quickly and well. Money that isn't spent is called "floating" and
unless there's a really specific reason for doing that, it's bad. Money
that isn't spent doesn't do anything for you.
If you combine these two ideas together you get "mechanics". This is a
good name for it, because good players just do these things without
thinking much about it. It just happens, it's "mechanical".
The other big aspect to competitive SC2 is the mind game.
The mind game is about making judgment calls ("do I win this fight or should I retreat?", "did he
scout my army moving this way", "how many X should I make"), and
reacting to what your opponent is doing, while fitting those decisions
into your strategy. I don't have a good gif to illustrate this one.
If you are good at these two aspects then you are probably good at the
game. Some pro players, like INnoVation,
focus on crushing their opponent with superior mechanics, while others,
like sOs, are
masters of the mind game. If that has your curiosity piqued, these two
players clashed in the 2017
GSL Season 3 finals in one of the best SC2 series of all time.
Am I good at SC2?
I'm playing much less now, but over the years, I estimate that I've
played between 10,000 and 20,000 1v1 and 2v2 matches. If you do the
math, I've played well in excess of 1000 hours of SC2. According to a
popular saying, that's about ⅒ of the way to mastery.
But no, I'm not "good" on the absolute scale. I've been in "diamond
league" for many years. That puts me at something
around the 80th percentile of all players. Which brings me to my
first, and probably most important, point.
1. Not all practice is equal
Hours of practice don't directly translate to mastery. At any point in
your journey, there is something you aren't doing as well as you could.
Even if you know exactly what you need to improve, without structured,
intentional practice you might never fix it.
In the SC2 community, the rudiments of structured practice are: replay
review, finding practice partners, and sometimes getting coaching. I
didn't do any of those things! I still noticed and fixed many problems
with my play, but I didn't maximize my practice time and ultimately, my
rank.
2. Focus on the basics
If you ever get stuck in SC2, and you look for help, you will probably
be told to work on your macro. That's because until you reach diamond
or master's, macro is usually the differentiator in your matches. They
just had more stuff than you.
Macro, like tempo in music, is at one time the simplest part of your
performance, but it also has the most negative impact if you mess it
up.
It's easy to get sucked into the trap of believing things like "if I
just improve my baneling splits then I'll get promoted!" because it
feels like you are directly addressing an issue in your play. But
usually, it's more important to build on the basics, since those will
actually keep you alive in a higher league. The more subtle adjustments
can wait.
3. Improvement can feel slow
Keeping yourself motivated can be tough if it feels like you're barely
improving at all. I often tell myself things like "I would have made
this kind of mistake a few months ago, but just now I didn't", to
remind myself that I am actually improving.
4. No risk, no reward
It can be tempting, especially if you are early in the stages of
improving, to default to low risk decisionmaking. That's because it can
sometimes feel like the trick to winning is to avoid making big
mistakes.
This can work out for a while, but at some level of play it will stop
working. It starts becoming important to take calculated risks. Winning
positions start to entail some initial risk that pays itself off.
5. Cheese is part of the game
"Cheese" is a strategy that straight up kills you, unless you can see
it coming and react appropriately. Losing to cheese is frustrating,
because it can feel like while you were trying to "play the game", your
opponent was "just trying to win".
But cheese is part of the game. And sometimes, as a certain Starfleet
captain would tell you, you can do everything right and still lose.
That's life.
If you ever get mad at cheese, you should try doing the same cheese to
someone else. In doing so, I've always learned something about the
game, and what that particular cheese is weak to.
6. Your mental state matters
If you get bad sleep, or you just got in an argument with someone, or
you haven't exercised lately, etc, it will put you off your game.
It's a good idea to figure out what will put you off your game and
avoid that before you do something important. Similarly, it's a good
idea to figure out shortcuts to feeling better. For me, that's usually
laying down on the sofa and closing my eyes for a bit.
7. Ahead? Get more ahead
This is a saying attributed to Artosis, probably
the most well-known SC2 commentator.
It's pretty much what it sounds like. You should always be looking to
improve your position, even if you think you're dominating.